We complained nonstop—and Microsoft finally made its handheld feel like an Xbox.

If you’re looking for an early glimpse into how Microsoft plans to evolve Xbox into a true console–PC hybrid, the clearest signals right now are coming from the ongoing software updates rolling out to the Asus ROG Xbox Ally X. Rather than reinventing the Xbox experience overnight, Microsoft is taking a slow, incremental approach—gradually reshaping the handheld’s software so it feels less like a compact Windows PC and much more like a traditional Xbox console. There’s still plenty of room for improvement, but even at this stage, the experience is already dramatically better than it was at launch.

Just a month ago, it was obvious that the Xbox Ally’s software—officially branded as the full-screen experience—needed significantly more refinement, especially when stacked up against Valve’s SteamOS, which was purpose-built from the start for handheld gaming. While the most recent update doesn’t look revolutionary on the surface, it brings changes that could have long-lasting implications for both Asus’s handheld strategy and Microsoft’s broader vision for Xbox hardware going forward.

At their core, the Xbox Ally and Xbox Ally X are still portable gaming PCs. Until now, that meant players had to manually tweak in-game graphics settings, adjust system performance targets, and fine-tune power limits just to achieve consistent frame rates. Microsoft even required users to jump into the Asus Armoury Crate SE menu to manually adjust TDP (thermal design power)—a process that could boost performance, but often came at the cost of battery life and overall convenience.

That friction is finally starting to ease.

Microsoft has introduced Default Game Profiles for select titles, a console-style quality-of-life feature that automatically applies optimized graphics and system settings to ensure stable performance. Instead of fiddling with sliders and menus, players can simply launch a game and start playing, confident that the system is already configured to deliver a smooth experience.

Currently, around 40 games support these profiles, with a clear emphasis on popular releases and Xbox-published titles. The supported lineup includes Fortnite, Gears of War: Reloaded, Indiana Jones and the Great Circle, Hollow Knight: Silksong, Sea of Thieves, and Call of Duty: Black Ops 6 and 7. Although these profiles are still labeled as being in preview, testing them on the Xbox Ally X shows just how transformative they are—the system becomes significantly easier, faster, and more intuitive to use.

Microsoft has also stated that Halo: The Master Chief Collection is among the supported titles. However, in practice, those default profile options only appeared when launching games through Xbox’s own ecosystem, not via Steam. That distinction feels intentional, hinting that these quality-of-life upgrades may also serve as an incentive to stay within Xbox’s services.

This Is the Console-Like Experience People Have Been Asking For

With Default Game Profiles enabled, the Xbox Ally handheld automatically adjusts its TDP and graphics settings based on the specific game being played. In Indiana Jones and the Great Circle, for instance, the system locks visuals to a medium preset, enables TAA (temporal anti-aliasing), and targets a stable 30 frames per second. During testing, performance hovered between 29 and 33 fps across both gameplay and cutscenes.

Notably, the default profile doesn’t turn on AMD’s FidelityFX Super Resolution (FSR), which can significantly increase frame rates by upscaling from a lower resolution. Manually enabling FSR pushed performance closer to 40 fps without changing the power limit, but Microsoft’s choice prioritizes consistency and predictability over peak performance.

That philosophy carries over to other games as well. In several titles, the Xbox Ally X easily hit 60 fps or higher with no manual intervention required. Doom: The Dark Ages, which recently received handheld-optimized settings for Steam Deck and other mobile PCs, ran smoothly on the Ally X with FSR enabled. The same was true for Gears of War: Reloaded and Gears 5.

Even when running close to the system’s 35W maximum TDP, battery life proved better overall than it was at launch. By relying on preset profiles instead of constantly chasing maximum performance, the system delivered more balanced results—allowing for over two hours of gameplay while still leaving enough battery for later use.

Lower-demand games benefit even more. Hollow Knight ran at a consistent 120 fps at much lower wattages, with no need to adjust TDP at all—exactly the kind of effortless experience players expect from a console.

Still a Work in Progress

Of course, the Xbox Ally experience is far from perfect. While gamepad responsiveness has improved after login, issues remain. During testing, I encountered a bug that prevented PIN entry after waking the device from sleep. On another occasion, the thumbstick lights continued flashing overnight while the system was supposedly asleep. Microsoft has acknowledged these persistent sleep-related bugs, which have been among the most consistent complaints since launch, and says fixes are still in the works.

There’s also the issue of updates. To access all of these improvements, users currently need to update Armoury Crate SE, the Xbox app, and Windows 11 separately—a process that feels clunky and un-console-like. If the Xbox Ally and Ally X were truly consoles, these updates would happen automatically at startup.

Using the system right now can feel a bit like watching something relearn how to function properly. Xbox clearly knows how to design strong, gamepad-first interfaces—as proven by the Xbox Series S and Series X—so its continued struggle to implement fully intuitive, bumper-driven navigation on the handheld remains puzzling.


Looking Ahead

Microsoft has confirmed that Auto Super Resolution (Auto SR)—its own AI-based upscaling technology—won’t arrive until next year. When it does, it could further improve performance without additional power draw. Xbox is also planning to introduce clearer cloud-save sync indicators for Xbox Anywhere titles, giving players peace of mind when switching between handheld and PC.

All of this points toward a broader strategy. The next-generation Xbox is expected to blur the lines between console and PC more than ever before. If future Xbox hardware supports Steam libraries, Microsoft will need compelling reasons for players to keep buying games within the Xbox ecosystem. Features like Default Game Profiles—optimized first and best for Xbox hardware—are one way to encourage that loyalty.

Whether that strategy succeeds may depend on how quickly Microsoft can refine and unify the experience, especially before competitors gain more ground. For now, though, the Xbox Ally X finally feels like it’s moving in the direction players wanted from day one: an Xbox you don’t just play on—but one you can take with you anywhere.

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